Set a hundred years after Ocarina of Time, Link's adventure starts off simple enough with a birthday gift from his grandmother. Things quickly turn sour however as his sister is kidnapped and he finds himself traveling across immense oceans as he tries to rescue her.
Similar in many ways to Ocarina of Time, Wind Waker continues to build off the past success with numerous islands to explore, dungeons to get through, and obstacles to overcome. In addition, everything is pulled together with a solid story line that builds off of Link's past adventures. There are areas that may cause some disappointment however as many will find the bosses at the end of each level to be less than challenging.
Most can be beaten easily and require little thought to get through. Another issue is the graphics. Personally, I expected to be unsatisfied with the cel-shading but was amazed at the textures and detail that is possible with this type of graphics design.
Some still may have a difficult time accepting the goony looking Link but I'd at least wait to pass judgment until you see it for yourself. Zelda: Wind Waker easily makes its mark as one of the best GameCube games to date. With exceptional gameplay many have come to expect from the Zelda, Nintendo once again successfully rejuvenates one of its older franchises on the GameCube.
There are two kinds of people in this world--those who think Zelda's radical, new toon-shaded style is a brilliant move, and those who think its bug-eyed characters belong in cheesy 'zos-era cartoons, not in a videogame for adults. But we have news for any of you who place yourself firmly in that second camp: Experience this game firsthand and you just might change your mind. Once you see how enemy faces lock into a grimace as they take a hit, how fire dances on a torch, how defeated enemies explode into a whirling vortex of clouds and streaking smoke, it's a lot easier to understand why Nintendo made the choice they did.
The animation in this game is without equal; as a result, all three of our reviewers one of whom was previously on the fence regarding the graphics and another who was sure the change was a mistake now agree that The Wind Waker's new look is as effective as it is unique. In fact, the more realistic, adult Link featured in Soul Caliburll see the, uh, form-fitting pic top right now looks pretty ridiculous to most of us.
Less discussed but ultimately more important is, of course, the gameplay. Although the controls and basic setup follow the expected Zelda mold puzzle-packed dungeons, giant bosses, music-based magic, etc. Link will find several items with multiple ingenious uses--for example, a giant leaf that can work as a big fan or as a parachute, and a grappling hook that can pull Link up or steal items from enemies.
Combat has also been tweaked, with the ability to use enemy weapons which also factors into some dungeon puzzles and new special attacks. As you can probably tell from the giant chart on the last page, fighting has never been as deep, or as much fun, in any Zelda game. Of course, the most obvious change to Zelda's world is that it's now one big ocean. Instead of walking from place to place on a giant overworld as in every previous Zelda game, everything in The Wind Waker is connected by water.
You therefore spend much of the game sailing between islands, charting the seas, and fighting sharks and pirates on Link's new boat. Our reviewers were split on how well they felt this idea worked--although everyone agreed it was a novel idea. Shane and Greg appreciated the new approach, while some aspects of sea travel left Mark longing to have his feet back on terra firma.
Another Big New Idea for this Zelda is that you sometimes have access to a second playable character--a statue, a flying bird-girl, a wee forest spirit, or even a seagull. This opens up the possibilities for cool secrets and dungeon puzzles that can be solved only by having your two onscreen personae help each other check out the big sidebar above.
It's a bit like Ico for PS2, except in Zelda, your partner is worth a damn. The Wind Waker also introduces another kind of second-player possibility--you can link-up a Game Boy Advance and have a friend play along see below. It's a great idea and lots of fun for both players, just as long as player two doesn't mind sometimes not having much to do, and player one doesn't mind the game being much easier.
Sure, hardcore types may considering it cheating to get tips on how to beat enemies and solve puzzles, or get your health instantly replenished, but Tingle's hilari ous dialogue and the hidden extras you can only find using this feature ensure even those playing alone will want to check it out.
There's plenty more to talk about in Zelda-- minigames, side quests, secrets--that we'll leave to the sidebars and individual reviewers. But, honestly, you really need to hear only five words about The Wind Waker: You must play this game.
Browse games Game Portals. When Zelda was released, its gameplay defied categorization, incorporating elements from action games, adventure games, computer role-playing games, and computer puzzle games.
The game begins with the player controlling Link, armed with a small shield. A sword is immediately available in a cave behind him. The main role is the boy called Link who aims to collect the. If you run into trouble with any of this, feel free to Ask. One of the monumental games in the series where Link isn't going to save Hyrule from destruction, or save the damsel in distress Zelda. Instead he rescues his sister who has been captured now link embarking on a journey to save her.
Battling to raging dragons and Formidable bosses in the game. With awesome graphics and a totally cool gaming experience that will knock your socks off. Love the Legend of Zelda series! When The Legend of Zelda the Wind Waker was announced and revealed to feature a rather strange cartoon style to their visuals, fans were left scratching their heads to whether they should end up purchasing the new art turn. When it was released however it quickly became a popular addition to the series.
In fact it inspired future games to add further intelligence to a variety of elements, as the Wind Waker not only featured amzing art and sound but also smart gameplay - such as items having more uses and temple puzzles to perplex and challenge.
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